![]() ![]() (I maintained this)īe aware, if it's not included in this download. Though there were several tracks here with a loop that was essentially impossible to reproduce without the original Stems.Īnd only ONE track with a bad loop built right into the original audio. If there is an error in the software with a loop point. This does not fix any remaining loop errors.(Shows an in progress edit) I'll explain this later. There were some major problems with this though. The loops here are constructed to match the loops of the original as closely as 1:1 as possible down to the sample point. Looping was controlled elsewhere and the fade outs are just part of the loop of the original files from the DC game. It is also why when the game was first released, tracks just faded out instead of looping. Regardless, the original Audio was obviously not recorded originally in 22.05Khz. With most being in the 2MB range.(While all still having around an avg of 80Kbs bitrate). Most tracks in this release are less than 2MB. (And is why despite being PCM, the OG Port's audio is still less than 600MB) Being 22.05Khz doesn't help either, but it does help with file size. Sound Compression is very destructive the lower you get in bit rate. (Though the loops in those were terrible quality. ![]() Where as in the OG PC Port, they range from Constant PCM Bit Rates of 353-750 or so. ![]() The average bitrate is astonishingly low, most tracks are less than 100kbs avg or less!. I'm assuming GungHo received lossless files and compressed them, themselves.īecause they sound generally pretty weak and noisy due to the compression. This carried over into all other ports including the PS2, OG PC port and now Anniversary edition.īased on the sound files of the OG PC Port being of much higher quality in 22.05Khz PCM with high constant bit rates. Grandia II was originally released in the year 2000 for the Sega Dreamcast on a single disc.Īnd used a 22.05Khz Sample Rate for all Audio in the game because of space limitations of the GD-ROM (~1GB). ![]()
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